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All three portals function the same; the only difference between them is their appearance. Remains of Rattmann's presence near Test Chamber 16. The enrichment center apologizes for the inconvenience and wishes you the best of luck.". These two Chambers correspond to Test Chambers 04 and 05 from the original Portal. Once you are on, simply walk through the Emancipation Grill and into the elevator. Later in the game, this chamber is revisited illicitly and must be solved using an alternative method as the Storage Cube is no longer available. It reveals that GLaDOS enjoys the companionship of the test subjects and that she felt a particular fondness for Chell. During the verbal introduction, GLaDOS inexplicably blurts a bad Spanish phrase which roughly translates as "Please refrain from failing. Chell acquires the full Aperture Science Handheld Portal Device allowing her to place both blue and orange portals. )[1] As Chell begins to destroy critical components of the GLaDOS also known as Personality Cores, GLaDOS' personality degenerates. After Test Chamber 19, Chell is "sent to receive her cake," but is plunged into a furnace (to "be baked," as GLaDOS had accidentally admitted numerous previous times, with glitches that resemble Freudian slips). To get around this, if you stand under the Victory Lift and shoot the portal in the same place, it will now be upside-down causing you to be propelled in the correct direction. Everything the player has learned is added in this chamber, along with turrets. An update designed to build hype for Portal 2 retconned the ending, adding the Party Escort Bot thanking Chell for assuming the party escort submission position as it drags her back inside the facility. GLaDOS finally begins deploying Turrets and a Rocket Sentry to hinder Chell's progress. Advanced versions were made from this chamber to 18. Chell wakes up at the Enrichment Center's gate, among the wreckage of GLaDOS, as debris rains down from the sky. Follow the cube through this portal or through a new portal on your current tier, whichever is most convenient, and place the cube on the remaining button and walk through the door. At first, GLaDOS attempts to calmly dissuade Chell from straying from the test area. Opposite the door will be a pit containing a cube; fire a portal below the cube at the bottom of the pit to place it on the platform with the orange portal. Portal is set in the Half-Life universe,[1][2] and is presented to the player through the game's audio messages and visual elements seen throughout the game. Place a portal in front of the High Energy Pellet Catcher (marked by an orange light) when the pellet has passed through your original portal. This is often considered the hardest chamber, requiring more use of momentum and timing. Frames can be removed and then rebuilt, and the teleport destination will remain. This chamber can be completed without even leaving the first room, omitting most of the level. In layman's terms, speedy thing goes in, speedy thing comes out," This is said to both explain the concept and insult Chell. When the credits and song end, the player is greeted with a new background: a cake with a lit candle on a desk next to a radio on a table as well as the same red phone (which has its' buttons shaped like the Aperture logo). These two Chambers correspond to Test Chambers 04 and 05 from the original Portal. At the end of the chamber, GLaDOS states that the next test chamber will not be monitored, as "part of a required test protocol.". Some of the eyes activate and a robotic arm puts the candle out. If you want to 'upgrade' your portal frames or centerpiece, you do. A Portal Chamber fitted with marble portal frames. This, however, does not affect the final cutscene. This is the very first chamber in which a reward is mentioned: ". Chell wakes up in a so-called Relaxation Vault - with only a small table on which lays a mug, radio, and a clipboard listing test chamber hazards, as well as a toilet and a stasis bed of some kind - and is welcomed "again" by a Computerized Voice which states that "her specimen has been processed" and that "we are now ready to begin the test proper.". Turrets firing at Chell in Test Chamber 16. "Escape" is the map prefix, and the game files refer to "Behind the Scenes," or "BTS." However, the in-game quote is not censored: "You will be baked. This level was intentionally designed to ensure players realize that both portals can be used as entrances and exits. The Scrying pool can give you a preview of the teleport location, but note that a marble block costs 325,000 coins, so be frugal if you are already spending on Construction training. After telling Chell that she can no longer lie to her and rather than stating that anything important happens at the end of the experiment, such as her being released or rewarded, GLaDOS simply says, "When the testing is over, you will be...missed." You are welcome to assist in its construction by editing it as well. The cake and the exit appear to be close. The meaning behind this doesn't seem comprehensible. Another Rattmann room can be found hidden in this chamber, filled with writing and photographs indicating that Rattmann had become obsessed with the cube in some way, developing a terrible hatred for GLaDOS after its destruction. She stutters on her "I," revealing her true nature, before regaining control and attempting, unsuccessfully, to convince Chell that this was "the final test, where we pretended we were going to murder you." (Near the entrance to the room is a desk with a red phone. This was intended to be the first test chamber to feature energy pellets. Take your favorite fandoms with you and never miss a beat. Roughly the second half of the game continues behind the walls of previous stages and within the offices of Aperture Labs as Chell follows eerie notes written on the walls and uses the ASHPD to work her way through the facility. Additional elements of the story's background are developed from the fictional Aperture Science website created by Valve for the game. The portal was deliberately introduced in this stage in a way that confirms that they lead to another location on the same planet, rather than another universe, as established in Developer Commentary. At the top, turn around and look down. It is possible to lock your self in this room and GLaDOS will do nothing to help. This level is designed to firmly establish the mechanics of the Portal Device in the player's mind so that they would be familiar with the basic concept of the game. Within the game itself it's listed as part of Test Chamber 19. The final cutscene twists and turns the camera through various areas of the Enrichment Center eventually stopping in a dark room in which sits the promised cake surrounded by various metallic glowing orange spheres similar to those that were installed in GLaDOS. More energy pellets, also moving platforms known as "Unstationary Scaffolds" are introduced. More buttons and boxes. At the end of the chamber, Chell is forced to "euthanize," or more bluntly, incinerate the Companion Cube. You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. The first "real" challenge. A focal centrepiece is required for the player to direct the portals. As the tests progress she eventually acquires the first "portion" of the Aperture Science Handheld Portal Device, allowing her to place blue portals but not orange ones. This chamber was designed to re-train the player in using the catapulting maneuver now that players could place two portals at once, because they often forgot or didn't understand the concept. At the beginning of the chamber, there is an audio glitch: GLaDOS was supposed to say "You will be baked (garbled) cake," as indicated by the subtitles. Building the same portal twice and switching the destination on one of them will cause both portals' destination to switch. The Troll Stronghold teleport will teleport the player to entrance of the Troll Stronghold cave.

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